+//! Events are returned from various bits in the library which indicate some action must be taken
+//! by the client.
+//!
+//! Because we don't have a built-in runtime, its up to the client to call events at a time in the
+//! future, as well as generate and broadcast funding transactions handle payment preimages and a
+//! few other things.
+//!
+//! Note that many events are handled for you by PeerHandler, so in the common design of having a
+//! PeerManager which marshalls messages to ChannelManager and Router you only need to call
+//! process_events on the PeerHandler and then get_and_clear_pending_events and handle the events
+//! that bubble up to the surface. If, however, you do not have a PeerHandler managing a
+//! ChannelManager you need to handle all of the events which may be generated.
+//TODO: We need better separation of event types ^
+
use ln::msgs;
+use ln::channelmanager::{PaymentPreimage, PaymentHash};
use chain::transaction::OutPoint;
+use chain::keysinterface::SpendableOutputDescriptor;
use bitcoin::blockdata::script::Script;
use std::time::Instant;
+/// An Event which you should probably take some action in response to.
pub enum Event {
- // Events a user will probably have to handle
/// Used to indicate that the client should generate a funding transaction with the given
/// parameters and then call ChannelManager::funding_transaction_generated.
/// Generated in ChannelManager message handling.
+ /// Note that *all inputs* in the funding transaction must spend SegWit outputs or your
+ /// counterparty can steal your funds!
FundingGenerationReady {
+ /// The random channel_id we picked which you'll need to pass into
+ /// ChannelManager::funding_transaction_generated.
temporary_channel_id: [u8; 32],
+ /// The value, in satoshis, that the output should have.
channel_value_satoshis: u64,
+ /// The script which should be used in the transaction output.
output_script: Script,
/// The value passed in to ChannelManager::create_channel
user_channel_id: u64,
/// channel. Broadcasting such a transaction prior to this event may lead to our counterparty
/// trivially stealing all funds in the funding transaction!
FundingBroadcastSafe {
+ /// The output, which was passed to ChannelManager::funding_transaction_generated, which is
+ /// now safe to broadcast.
funding_txo: OutPoint,
/// The value passed in to ChannelManager::create_channel
user_channel_id: u64,
},
/// Indicates we've received money! Just gotta dig out that payment preimage and feed it to
/// ChannelManager::claim_funds to get it....
- /// Note that if the preimage is not known, you must call ChannelManager::fail_htlc_backwards
- /// to free up resources for this HTLC.
+ /// Note that if the preimage is not known or the amount paid is incorrect, you must call
+ /// ChannelManager::fail_htlc_backwards to free up resources for this HTLC.
+ /// The amount paid should be considered 'incorrect' when it is less than or more than twice
+ /// the amount expected.
PaymentReceived {
- payment_hash: [u8; 32],
+ /// The hash for which the preimage should be handed to the ChannelManager.
+ payment_hash: PaymentHash,
+ /// The value, in thousandths of a satoshi, that this payment is for. Note that you must
+ /// compare this to the expected value before accepting the payment (as otherwise you are
+ /// providing proof-of-payment for less than the value you expected!).
amt: u64,
},
/// Indicates an outbound payment we made succeeded (ie it made it all the way to its target
- /// and we got back the payment preimage for it). payment_preimage serves as a payment receipt,
- /// if you wish to have such a thing, you must store it somehow!
+ /// and we got back the payment preimage for it).
+ /// Note that duplicative PaymentSent Events may be generated - it is your responsibility to
+ /// deduplicate them by payment_preimage (which MUST be unique)!
PaymentSent {
- payment_preimage: [u8; 32],
+ /// The preimage to the hash given to ChannelManager::send_payment.
+ /// Note that this serves as a payment receipt, if you wish to have such a thing, you must
+ /// store it somehow!
+ payment_preimage: PaymentPreimage,
},
/// Indicates an outbound payment we made failed. Probably some intermediary node dropped
/// something. You may wish to retry with a different route.
+ /// Note that duplicative PaymentFailed Events may be generated - it is your responsibility to
+ /// deduplicate them by payment_hash (which MUST be unique)!
PaymentFailed {
- payment_hash: [u8; 32],
+ /// The hash which was given to ChannelManager::send_payment.
+ payment_hash: PaymentHash,
+ /// Indicates the payment was rejected for some reason by the recipient. This implies that
+ /// the payment has failed, not just the route in question. If this is not set, you may
+ /// retry the payment via a different route.
+ rejected_by_dest: bool,
+#[cfg(test)]
+ error_code: Option<u16>,
},
-
- // Events indicating the network loop should send a message to a peer:
/// Used to indicate that ChannelManager::process_pending_htlc_forwards should be called at a
/// time in the future.
PendingHTLCsForwardable {
+ /// The earliest time at which process_pending_htlc_forwards should be called.
time_forwardable: Instant,
},
- /// Used to indicate that we've initialted a channel open and should send the open_channel
- /// message provided to the given peer
+ /// Used to indicate that an output was generated on-chain which you should know how to spend.
+ /// Such an output will *not* ever be spent by rust-lightning, so you need to store them
+ /// somewhere and spend them when you create on-chain spends.
+ SpendableOutputs {
+ /// The outputs which you should store as spendable by you.
+ outputs: Vec<SpendableOutputDescriptor>,
+ },
+}
+
+/// An event generated by ChannelManager which indicates a message should be sent to a peer (or
+/// broadcast to most peers).
+/// These events are handled by PeerManager::process_events if you are using a PeerManager.
+#[derive(Clone)]
+pub enum MessageSendEvent {
+ /// Used to indicate that we've accepted a channel open and should send the accept_channel
+ /// message provided to the given peer.
+ SendAcceptChannel {
+ /// The node_id of the node which should receive this message
+ node_id: PublicKey,
+ /// The message which should be sent.
+ msg: msgs::AcceptChannel,
+ },
+ /// Used to indicate that we've initiated a channel open and should send the open_channel
+ /// message provided to the given peer.
SendOpenChannel {
+ /// The node_id of the node which should receive this message
node_id: PublicKey,
+ /// The message which should be sent.
msg: msgs::OpenChannel,
},
/// Used to indicate that a funding_created message should be sent to the peer with the given node_id.
SendFundingCreated {
+ /// The node_id of the node which should receive this message
node_id: PublicKey,
+ /// The message which should be sent.
msg: msgs::FundingCreated,
},
+ /// Used to indicate that a funding_signed message should be sent to the peer with the given node_id.
+ SendFundingSigned {
+ /// The node_id of the node which should receive this message
+ node_id: PublicKey,
+ /// The message which should be sent.
+ msg: msgs::FundingSigned,
+ },
/// Used to indicate that a funding_locked message should be sent to the peer with the given node_id.
SendFundingLocked {
+ /// The node_id of the node which should receive these message(s)
node_id: PublicKey,
+ /// The funding_locked message which should be sent.
msg: msgs::FundingLocked,
- announcement_sigs: Option<msgs::AnnouncementSignatures>,
},
- /// Used to indicate that a series of update_add_htlc messages, as well as a commitment_signed
+ /// Used to indicate that an announcement_signatures message should be sent to the peer with the given node_id.
+ SendAnnouncementSignatures {
+ /// The node_id of the node which should receive these message(s)
+ node_id: PublicKey,
+ /// The announcement_signatures message which should be sent.
+ msg: msgs::AnnouncementSignatures,
+ },
+ /// Used to indicate that a series of HTLC update messages, as well as a commitment_signed
/// message should be sent to the peer with the given node_id.
- SendHTLCs {
+ UpdateHTLCs {
+ /// The node_id of the node which should receive these message(s)
node_id: PublicKey,
- msgs: Vec<msgs::UpdateAddHTLC>,
- commitment_msg: msgs::CommitmentSigned,
+ /// The update messages which should be sent. ALL messages in the struct should be sent!
+ updates: msgs::CommitmentUpdate,
},
- /// Used to indicate that we're ready to fulfill an htlc from the peer with the given node_id.
- SendFulfillHTLC {
+ /// Used to indicate that a revoke_and_ack message should be sent to the peer with the given node_id.
+ SendRevokeAndACK {
+ /// The node_id of the node which should receive this message
node_id: PublicKey,
- msg: msgs::UpdateFulfillHTLC,
- commitment_msg: msgs::CommitmentSigned,
+ /// The message which should be sent.
+ msg: msgs::RevokeAndACK,
},
- /// Used to indicate that we need to fail an htlc from the peer with the given node_id.
- SendFailHTLC {
+ /// Used to indicate that a closing_signed message should be sent to the peer with the given node_id.
+ SendClosingSigned {
+ /// The node_id of the node which should receive this message
node_id: PublicKey,
- msg: msgs::UpdateFailHTLC,
- commitment_msg: msgs::CommitmentSigned,
+ /// The message which should be sent.
+ msg: msgs::ClosingSigned,
},
/// Used to indicate that a shutdown message should be sent to the peer with the given node_id.
SendShutdown {
+ /// The node_id of the node which should receive this message
node_id: PublicKey,
+ /// The message which should be sent.
msg: msgs::Shutdown,
},
+ /// Used to indicate that a channel_reestablish message should be sent to the peer with the given node_id.
+ SendChannelReestablish {
+ /// The node_id of the node which should receive this message
+ node_id: PublicKey,
+ /// The message which should be sent.
+ msg: msgs::ChannelReestablish,
+ },
/// Used to indicate that a channel_announcement and channel_update should be broadcast to all
/// peers (except the peer with node_id either msg.contents.node_id_1 or msg.contents.node_id_2).
BroadcastChannelAnnouncement {
+ /// The channel_announcement which should be sent.
msg: msgs::ChannelAnnouncement,
+ /// The followup channel_update which should be sent.
update_msg: msgs::ChannelUpdate,
},
/// Used to indicate that a channel_update should be broadcast to all peers.
BroadcastChannelUpdate {
+ /// The channel_update which should be sent.
msg: msgs::ChannelUpdate,
},
+ /// Broadcast an error downstream to be handled
+ HandleError {
+ /// The node_id of the node which should receive this message
+ node_id: PublicKey,
+ /// The action which should be taken.
+ action: Option<msgs::ErrorAction>
+ },
+ /// When a payment fails we may receive updates back from the hop where it failed. In such
+ /// cases this event is generated so that we can inform the router of this information.
+ PaymentFailureNetworkUpdate {
+ /// The channel/node update which should be sent to router
+ update: msgs::HTLCFailChannelUpdate,
+ }
+}
+
+/// A trait indicating an object may generate message send events
+pub trait MessageSendEventsProvider {
+ /// Gets the list of pending events which were generated by previous actions, clearing the list
+ /// in the process.
+ fn get_and_clear_pending_msg_events(&self) -> Vec<MessageSendEvent>;
}
+/// A trait indicating an object may generate events
pub trait EventsProvider {
+ /// Gets the list of pending events which were generated by previous actions, clearing the list
+ /// in the process.
fn get_and_clear_pending_events(&self) -> Vec<Event>;
}