self.block_confirmed(height, block_hash, vec![], vec![], vec![], &broadcaster, &fee_estimator, logger)
} else if block_hash != self.best_block.block_hash() {
self.best_block = BestBlock::new(block_hash, height);
self.block_confirmed(height, block_hash, vec![], vec![], vec![], &broadcaster, &fee_estimator, logger)
} else if block_hash != self.best_block.block_hash() {
self.best_block = BestBlock::new(block_hash, height);