- reconnect_nodes(&nodes[0], &nodes[1], (false, confirm_a_first), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ let mut reconnect_args = ReconnectArgs::new(&nodes[0], &nodes[1]);
+ reconnect_args.send_channel_ready.1 = confirm_a_first;
+ reconnect_nodes(reconnect_args);
+
+ // But we want to re-emit ChannelPending
+ expect_channel_pending_event(&nodes[1], &nodes[0].node.get_our_node_id());