let mut node_0_per_peer_lock;
let mut node_0_peer_state_lock;
let mut channel = get_channel_ref!(nodes[0], nodes[1], node_0_per_peer_lock, node_0_peer_state_lock, chan.2);
let mut node_0_per_peer_lock;
let mut node_0_peer_state_lock;
let mut channel = get_channel_ref!(nodes[0], nodes[1], node_0_per_peer_lock, node_0_peer_state_lock, chan.2);