let need_channel_ready = channel.check_get_channel_ready(0).is_some();
channel.monitor_updating_paused(false, false, need_channel_ready, Vec::new(), Vec::new(), Vec::new());
let need_channel_ready = channel.check_get_channel_ready(0).is_some();
channel.monitor_updating_paused(false, false, need_channel_ready, Vec::new(), Vec::new(), Vec::new());