- peer_state.channel_by_id.retain(|_, chan| {
- let retain = if chan.context.get_counterparty_node_id() == *counterparty_node_id {
- if !chan.context.have_received_message() {
- // If we created this (outbound) channel while we were disconnected from the
- // peer we probably failed to send the open_channel message, which is now
- // lost. We can't have had anything pending related to this channel, so we just
- // drop it.
- false
- } else {
- pending_msg_events.push(events::MessageSendEvent::SendChannelReestablish {
- node_id: chan.context.get_counterparty_node_id(),
- msg: chan.get_channel_reestablish(&self.logger),
- });
- true
- }
- } else { true };
- if retain && chan.context.get_counterparty_node_id() != *counterparty_node_id {
- if let Some(msg) = chan.get_signed_channel_announcement(&self.node_signer, self.genesis_hash.clone(), self.best_block.read().unwrap().height(), &self.default_configuration) {
- if let Ok(update_msg) = self.get_channel_update_for_broadcast(chan) {
- pending_msg_events.push(events::MessageSendEvent::SendChannelAnnouncement {
- node_id: *counterparty_node_id,
- msg, update_msg,
- });
- }
- }
- }
- retain
+
+ // Since unfunded channel maps are cleared upon disconnecting a peer, and they're not persisted
+ // (so won't be recovered after a crash) we don't need to bother closing unfunded channels and
+ // clearing their maps here. Instead we can just send queue channel_reestablish messages for
+ // channels in the channel_by_id map.
+ peer_state.channel_by_id.iter_mut().for_each(|(_, chan)| {
+ pending_msg_events.push(events::MessageSendEvent::SendChannelReestablish {
+ node_id: chan.context.get_counterparty_node_id(),
+ msg: chan.get_channel_reestablish(&self.logger),
+ });