let node_0_shutdown = get_event_msg!(nodes[0], MessageSendEvent::SendShutdown, nodes[1].node.get_our_node_id());
nodes[1].node.handle_shutdown(&nodes[0].node.get_our_node_id(), &InitFeatures::known(), &node_0_shutdown);
let node_1_shutdown = get_event_msg!(nodes[1], MessageSendEvent::SendShutdown, nodes[0].node.get_our_node_id());
let node_0_shutdown = get_event_msg!(nodes[0], MessageSendEvent::SendShutdown, nodes[1].node.get_our_node_id());
nodes[1].node.handle_shutdown(&nodes[0].node.get_our_node_id(), &InitFeatures::known(), &node_0_shutdown);
let node_1_shutdown = get_event_msg!(nodes[1], MessageSendEvent::SendShutdown, nodes[0].node.get_our_node_id());