// disconnect event to the channel between nodes[1] ~ nodes[2]
nodes[1].node.peer_disconnected(&nodes[2].node.get_our_node_id(), false);
nodes[2].node.peer_disconnected(&nodes[1].node.get_our_node_id(), false);
}, true, Some(UPDATE|20), Some(msgs::HTLCFailChannelUpdate::ChannelUpdateMessage{msg: ChannelUpdate::dummy()}));
reconnect_nodes(&nodes[1], &nodes[2], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
// disconnect event to the channel between nodes[1] ~ nodes[2]
nodes[1].node.peer_disconnected(&nodes[2].node.get_our_node_id(), false);
nodes[2].node.peer_disconnected(&nodes[1].node.get_our_node_id(), false);
}, true, Some(UPDATE|20), Some(msgs::HTLCFailChannelUpdate::ChannelUpdateMessage{msg: ChannelUpdate::dummy()}));
reconnect_nodes(&nodes[1], &nodes[2], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));