nodes[2].node.get_and_clear_pending_msg_events();
}, true, Some(UPDATE|20), Some(NetworkUpdate::ChannelUpdateMessage{msg: ChannelUpdate::dummy(short_channel_id)}), Some(short_channel_id));
reconnect_nodes(&nodes[1], &nodes[2], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
nodes[2].node.get_and_clear_pending_msg_events();
}, true, Some(UPDATE|20), Some(NetworkUpdate::ChannelUpdateMessage{msg: ChannelUpdate::dummy(short_channel_id)}), Some(short_channel_id));
reconnect_nodes(&nodes[1], &nodes[2], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));