connect_block(&nodes[1], &Block { header, txdata: vec![node_txn[1].clone()]});
check_closed_broadcast!(nodes[1], true);
check_added_monitors!(nodes[1], 1);
connect_block(&nodes[1], &Block { header, txdata: vec![node_txn[1].clone()]});
check_closed_broadcast!(nodes[1], true);
check_added_monitors!(nodes[1], 1);