noise_state: NoiseState::InProgress {
state: NoiseStep::PreActOne,
directional_state: DirectionalNoiseState::Outbound {
ie: ephemeral_key,
},
bidirectional_state: BidirectionalNoiseState {
noise_state: NoiseState::InProgress {
state: NoiseStep::PreActOne,
directional_state: DirectionalNoiseState::Outbound {
ie: ephemeral_key,
},
bidirectional_state: BidirectionalNoiseState {
noise_state: NoiseState::InProgress {
state: NoiseStep::PreActOne,
directional_state: DirectionalNoiseState::Inbound {
noise_state: NoiseState::InProgress {
state: NoiseStep::PreActOne,
directional_state: DirectionalNoiseState::Inbound {
let (sk, rk) = final_hkdf;
self.noise_state = NoiseState::Finished {
let (sk, rk) = final_hkdf;
self.noise_state = NoiseState::Finished {
let (rk, sk) = final_hkdf;
self.noise_state = NoiseState::Finished {
let (rk, sk) = final_hkdf;
self.noise_state = NoiseState::Finished {