// Check script when handling an open_channel message
nodes[0].node.create_channel(nodes[1].node.get_our_node_id(), 100000, 10001, 42, None, None).unwrap();
let mut open_channel = get_event_msg!(nodes[0], MessageSendEvent::SendOpenChannel, nodes[1].node.get_our_node_id());
// Check script when handling an open_channel message
nodes[0].node.create_channel(nodes[1].node.get_our_node_id(), 100000, 10001, 42, None, None).unwrap();
let mut open_channel = get_event_msg!(nodes[0], MessageSendEvent::SendOpenChannel, nodes[1].node.get_our_node_id());