let open_channel = get_event_msg!(nodes[0], MessageSendEvent::SendOpenChannel, nodes[1].node.get_our_node_id());
nodes[1].node.handle_open_channel(&nodes[0].node.get_our_node_id(), &open_channel);
let mut accept_channel = get_event_msg!(nodes[1], MessageSendEvent::SendAcceptChannel, nodes[0].node.get_our_node_id());
let open_channel = get_event_msg!(nodes[0], MessageSendEvent::SendOpenChannel, nodes[1].node.get_our_node_id());
nodes[1].node.handle_open_channel(&nodes[0].node.get_our_node_id(), &open_channel);
let mut accept_channel = get_event_msg!(nodes[1], MessageSendEvent::SendAcceptChannel, nodes[0].node.get_our_node_id());