// At every point where we get a monitor update, we should be able to send a useful monitor
// to a watchtower and disk...
let mut w = TestVecWriter(Vec::new());
monitor.write_for_disk(&mut w).unwrap();
// At every point where we get a monitor update, we should be able to send a useful monitor
// to a watchtower and disk...
let mut w = TestVecWriter(Vec::new());
monitor.write_for_disk(&mut w).unwrap();