let bg_processor = BackgroundProcessor::start(persister, event_handler, nodes[0].chain_monitor.clone(), nodes[0].node.clone(), nodes[0].no_gossip_sync(), nodes[0].peer_manager.clone(), nodes[0].logger.clone(), Some(nodes[0].scorer.clone()));
// Force close the channel and check that the SpendableOutputs event was handled.
let bg_processor = BackgroundProcessor::start(persister, event_handler, nodes[0].chain_monitor.clone(), nodes[0].node.clone(), nodes[0].no_gossip_sync(), nodes[0].peer_manager.clone(), nodes[0].logger.clone(), Some(nodes[0].scorer.clone()));
// Force close the channel and check that the SpendableOutputs event was handled.