# We'll print this at the end
;;
"XXX"*)
- STRUCT_NAME="$(echo "$LINE" | awk '{ print $2 }')"
+ NEW_STRUCT_NAME="$(echo "$LINE" | awk '{ print $2 }')"
+ if [ "$NEW_STRUCT_NAME" != "$STRUCT_NAME" ]; then
+ STRUCT_CONTENTS="$(cat include/lightning.h | sed -n -e "/struct LDK$NEW_STRUCT_NAME/{:s" -e "/\} LDK$NEW_STRUCT_NAME;/!{N" -e "b s" -e "}" -e p -e "}")"
+ fi
+ STRUCT_NAME="$NEW_STRUCT_NAME"
METHOD_NAME="$(echo "$LINE" | awk '{ print $3 }')"
- STRUCT_CONTENTS="$(cat include/lightning.h | sed -n -e "/struct LDK$STRUCT_NAME/{:s" -e "/\} LDK$STRUCT_NAME;/!{N" -e "b s" -e "}" -e p -e "}")"
METHOD="$(echo "$STRUCT_CONTENTS" | grep "(\*$METHOD_NAME)")"
if [ "$METHOD" = "" ]; then
echo "Unable to find method declaration for $LINE"
# Finally, sanity-check the generated C and C++ bindings with demo apps:
# Naively run the C demo app:
-gcc $LOCAL_CFLAGS -Wall -g -pthread demo.c target/debug/libldk.a -ldl
+gcc $LOCAL_CFLAGS -Wall -g -pthread demo.c target/debug/libldk.a -ldl -lm
./a.out
# And run the C++ demo app
# Finally, run the C++ demo app with our native networking library
# in valgrind to test memory model correctness and lack of leaks.
gcc $LOCAL_CFLAGS -fPIC -std=c99 -Wall -g -pthread -I../ldk-net ../ldk-net/ldk_net.c -c -o ldk_net.o
-g++ $LOCAL_CFLAGS -std=c++11 -Wall -g -pthread -DREAL_NET -I../ldk-net ldk_net.o demo.cpp target/debug/libldk.a -ldl
+g++ $LOCAL_CFLAGS -std=c++11 -Wall -g -pthread -DREAL_NET -I../ldk-net ldk_net.o demo.cpp target/debug/libldk.a -ldl -lm
if [ -x "`which valgrind`" ]; then
valgrind --error-exitcode=4 --memcheck:leak-check=full --show-leak-kinds=all ./a.out
echo