} else if messages_delivered == 3 {
// nodes[0] still wants its RAA + commitment_signed
let mut reconnect_args = ReconnectArgs::new(&nodes[0], &nodes[1]);
- reconnect_args.pending_htlc_adds.0 = -1;
+ reconnect_args.pending_responding_commitment_signed.0 = true;
reconnect_args.pending_raa.0 = true;
reconnect_nodes(reconnect_args);
} else if messages_delivered == 4 {
// nodes[0] still wants its commitment_signed
let mut reconnect_args = ReconnectArgs::new(&nodes[0], &nodes[1]);
- reconnect_args.pending_htlc_adds.0 = -1;
+ reconnect_args.pending_responding_commitment_signed.0 = true;
reconnect_nodes(reconnect_args);
} else if messages_delivered == 5 {
// nodes[1] still wants its final RAA
} else if messages_delivered == 2 {
// nodes[0] still wants its RAA + commitment_signed
let mut reconnect_args = ReconnectArgs::new(&nodes[0], &nodes[1]);
- reconnect_args.pending_htlc_adds.1 = -1;
+ reconnect_args.pending_responding_commitment_signed.1 = true;
reconnect_args.pending_raa.1 = true;
reconnect_nodes(reconnect_args);
} else if messages_delivered == 3 {
// nodes[0] still wants its commitment_signed
let mut reconnect_args = ReconnectArgs::new(&nodes[0], &nodes[1]);
- reconnect_args.pending_htlc_adds.1 = -1;
+ reconnect_args.pending_responding_commitment_signed.1 = true;
reconnect_nodes(reconnect_args);
} else if messages_delivered == 4 {
// nodes[1] still wants its final RAA
assert_eq!(carol_updates.update_fulfill_htlcs.len(), 1);
nodes[1].node.handle_update_fulfill_htlc(&nodes[2].node.get_our_node_id(), &carol_updates.update_fulfill_htlcs[0]);
- expect_payment_forwarded!(nodes[1], nodes[0], nodes[2], if go_onchain_before_fulfill || force_closing_node == 1 { None } else { Some(1000) }, false, false);
+ let went_onchain = go_onchain_before_fulfill || force_closing_node == 1;
+ expect_payment_forwarded!(nodes[1], nodes[0], nodes[2], if went_onchain { None } else { Some(1000) }, went_onchain, false);
// If Alice broadcasted but Bob doesn't know yet, here he prepares to tell her about the preimage.
if !go_onchain_before_fulfill && broadcast_alice {
let events = nodes[1].node.get_and_clear_pending_msg_events();