/// Thus, to avoid needlessly disconnecting a peer, we allow a peer to take this many timer ticks
/// per connected peer to respond to a ping, as long as they send us at least one message during
/// each tick, ensuring we aren't actually just disconnected.
-/// With a timer tick interval of five seconds, this translates to about 30 seconds per connected
+/// With a timer tick interval of ten seconds, this translates to about 40 seconds per connected
/// peer.
///
/// When we improve parallelism somewhat we should reduce this to e.g. this many timer ticks per
/// two connected peers, assuming most LDK-running systems have at least two cores.
-const MAX_BUFFER_DRAIN_TICK_INTERVALS_PER_PEER: i8 = 6;
+const MAX_BUFFER_DRAIN_TICK_INTERVALS_PER_PEER: i8 = 4;
/// This is the minimum number of messages we expect a peer to be able to handle within one timer
/// tick. Once we have sent this many messages since the last ping, we send a ping right away to
Ok(x) => x,
Err(e) => {
match e {
- msgs::DecodeError::UnknownVersion => return Err(PeerHandleError { no_connection_possible: false }),
- msgs::DecodeError::UnknownRequiredFeature => {
+ // Note that to avoid recursion we never call
+ // `do_attempt_write_data` from here, causing
+ // the messages enqueued here to not actually
+ // be sent before the peer is disconnected.
+ (msgs::DecodeError::UnknownRequiredFeature, Some(ty)) if is_gossip_msg(ty) => {
log_gossip!(self.logger, "Got a channel/node announcement with an unknown required feature flag, you may want to update!");
continue;
}
- msgs::DecodeError::InvalidValue => {
+ (msgs::DecodeError::UnsupportedCompression, _) => {
+ log_gossip!(self.logger, "We don't support zlib-compressed message fields, sending a warning and ignoring message");
+ self.enqueue_message(peer, &msgs::WarningMessage { channel_id: [0; 32], data: "Unsupported message compression: zlib".to_owned() });
+ continue;
+ }
+ (_, Some(ty)) if is_gossip_msg(ty) => {
+ log_gossip!(self.logger, "Got an invalid value while deserializing a gossip message");
+ self.enqueue_message(peer, &msgs::WarningMessage { channel_id: [0; 32], data: "Unreadable/bogus gossip message".to_owned() });
+ continue;
+ }
+ (msgs::DecodeError::UnknownRequiredFeature, ty) => {
+ log_gossip!(self.logger, "Received a message with an unknown required feature flag or TLV, you may want to update!");
+ self.enqueue_message(peer, &msgs::WarningMessage { channel_id: [0; 32], data: format!("Received an unknown required feature/TLV in message type {:?}", ty) });
+ return Err(PeerHandleError { no_connection_possible: false });
+ }
+ (msgs::DecodeError::UnknownVersion, _) => return Err(PeerHandleError { no_connection_possible: false }),
+ (msgs::DecodeError::InvalidValue, _) => {
log_debug!(self.logger, "Got an invalid value while deserializing message");
return Err(PeerHandleError { no_connection_possible: false });
}
- msgs::DecodeError::ShortRead => {
+ (msgs::DecodeError::ShortRead, _) => {
log_debug!(self.logger, "Deserialization failed due to shortness of message");
return Err(PeerHandleError { no_connection_possible: false });
}
- msgs::DecodeError::BadLengthDescriptor => return Err(PeerHandleError { no_connection_possible: false }),
- msgs::DecodeError::Io(_) => return Err(PeerHandleError { no_connection_possible: false }),
- msgs::DecodeError::UnsupportedCompression => {
- log_gossip!(self.logger, "We don't support zlib-compressed message fields, ignoring message");
- continue;
- }
+ (msgs::DecodeError::BadLengthDescriptor, _) => return Err(PeerHandleError { no_connection_possible: false }),
+ (msgs::DecodeError::Io(_), _) => return Err(PeerHandleError { no_connection_possible: false }),
}
}
};
/// Send pings to each peer and disconnect those which did not respond to the last round of
/// pings.
///
- /// This may be called on any timescale you want, however, roughly once every five to ten
- /// seconds is preferred. The call rate determines both how often we send a ping to our peers
- /// and how much time they have to respond before we disconnect them.
+ /// This may be called on any timescale you want, however, roughly once every ten seconds is
+ /// preferred. The call rate determines both how often we send a ping to our peers and how much
+ /// time they have to respond before we disconnect them.
///
/// May call [`send_data`] on all [`SocketDescriptor`]s. Thus, be very careful with reentrancy
/// issues!