no_announce_cfg.accept_forwards_to_priv_channels = true;
reload_node!(nodes[1], no_announce_cfg, &nodes_1_serialized, &[&monitor_a_serialized, &monitor_b_serialized], persister, new_chain_monitor, nodes_1_deserialized);
- nodes[0].node.peer_connected(&nodes[1].node.get_our_node_id(), &msgs::Init { features: nodes[1].node.init_features(), remote_network_address: None }).unwrap();
- nodes[1].node.peer_connected(&nodes[0].node.get_our_node_id(), &msgs::Init { features: nodes[0].node.init_features(), remote_network_address: None }).unwrap();
+ nodes[0].node.peer_connected(&nodes[1].node.get_our_node_id(), &msgs::Init { features: nodes[1].node.init_features(), remote_network_address: None }, true).unwrap();
+ nodes[1].node.peer_connected(&nodes[0].node.get_our_node_id(), &msgs::Init { features: nodes[0].node.init_features(), remote_network_address: None }, false).unwrap();
let as_reestablish = get_chan_reestablish_msgs!(nodes[0], nodes[1]).pop().unwrap();
let bs_reestablish = get_chan_reestablish_msgs!(nodes[1], nodes[0]).pop().unwrap();
nodes[1].node.handle_channel_reestablish(&nodes[0].node.get_our_node_id(), &as_reestablish);
get_event_msg!(nodes[0], MessageSendEvent::SendChannelUpdate, nodes[1].node.get_our_node_id());
get_event_msg!(nodes[1], MessageSendEvent::SendChannelUpdate, nodes[0].node.get_our_node_id());
- nodes[1].node.peer_connected(&nodes[2].node.get_our_node_id(), &msgs::Init { features: nodes[2].node.init_features(), remote_network_address: None }).unwrap();
- nodes[2].node.peer_connected(&nodes[1].node.get_our_node_id(), &msgs::Init { features: nodes[1].node.init_features(), remote_network_address: None }).unwrap();
+ nodes[1].node.peer_connected(&nodes[2].node.get_our_node_id(), &msgs::Init { features: nodes[2].node.init_features(), remote_network_address: None }, true).unwrap();
+ nodes[2].node.peer_connected(&nodes[1].node.get_our_node_id(), &msgs::Init { features: nodes[1].node.init_features(), remote_network_address: None }, false).unwrap();
let bs_reestablish = get_chan_reestablish_msgs!(nodes[1], nodes[2]).pop().unwrap();
let cs_reestablish = get_chan_reestablish_msgs!(nodes[2], nodes[1]).pop().unwrap();
nodes[2].node.handle_channel_reestablish(&nodes[1].node.get_our_node_id(), &bs_reestablish);
check_added_monitors!(nodes[0], 1);
pass_along_route(&nodes[0], &[&[&nodes[1], &nodes[2]]], 100_000, payment_hash, payment_secret);
+
+ as_channel_ready.short_channel_id_alias = Some(0xeadbeef);
+ nodes[2].node.handle_channel_ready(&nodes[1].node.get_our_node_id(), &as_channel_ready);
+ // Note that we always respond to a channel_ready with a channel_update. Not a lot of reason
+ // to bother updating that code, so just drop the message here.
+ get_event_msg!(nodes[2], MessageSendEvent::SendChannelUpdate, nodes[1].node.get_our_node_id());
+
claim_payment(&nodes[0], &[&nodes[1], &nodes[2]], payment_preimage);
// Now test that if a peer sends us a second channel_ready after the channel is operational we