//! let scorer = ProbabilisticScorer::new(params, &network_graph, &logger);
//! # let random_seed_bytes = [42u8; 32];
//!
-//! let route = find_route(&payer, &route_params, &network_graph.read_only(), None, &logger, &scorer, &random_seed_bytes);
+//! let route = find_route(&payer, &route_params, &network_graph, None, &logger, &scorer, &random_seed_bytes);
//! # }
//! ```
//!
use prelude::*;
use core::fmt;
-use core::cell::{RefCell, RefMut};
+#[cfg(not(c_bindings))]
+use core::cell::RefCell;
+use core::cell::RefMut;
use core::ops::{Deref, DerefMut};
use core::time::Duration;
use io::{self, Read};
///
/// We need this trait to be able to pass in a scorer to `lightning-background-processor` that will enable us to
/// use the Persister to persist it.
+#[cfg(not(c_bindings))] // This doesn't make sense in bindings as all `Score`s are `Writeable`.
pub trait WriteableScore<'a>: LockableScore<'a> + Writeable {}
+#[cfg(not(c_bindings))] // This doesn't make sense in bindings as all `Score`s are `Writeable`.
impl<'a, T> WriteableScore<'a> for T where T: LockableScore<'a> + Writeable {}
-/// (C-not exported)
+#[cfg(not(c_bindings))]
impl<'a, T: 'a + Score> LockableScore<'a> for Mutex<T> {
type Locked = MutexGuard<'a, T>;
}
}
+#[cfg(not(c_bindings))]
impl<'a, T: 'a + Score> LockableScore<'a> for RefCell<T> {
type Locked = RefMut<'a, T>;
}
#[cfg(c_bindings)]
/// (C-not exported)
-impl<'a, T: Score + 'a> LockableScore<'a> for MultiThreadedLockableScore<T> {
- type Locked = MutexGuard<'a, T>;
+impl<'a, S: Score + 'a> LockableScore<'a> for MultiThreadedLockableScore<S> {
+ type Locked = MutexGuard<'a, S>;
- fn lock(&'a self) -> MutexGuard<'a, T> {
+ fn lock(&'a self) -> MutexGuard<'a, S> {
Mutex::lock(&self.score).unwrap()
}
}
+#[cfg(c_bindings)]
+impl<S: Score> Writeable for MultiThreadedLockableScore<S> {
+ fn write<W: Writer>(&self, writer: &mut W) -> Result<(), io::Error> {
+ S::write(&*self.lock(), writer)
+ }
+}
+
#[cfg(c_bindings)]
impl<T: Score> MultiThreadedLockableScore<T> {
/// Creates a new [`MultiThreadedLockableScore`] given an underlying [`Score`].
/// behavior.
///
/// [1]: https://arxiv.org/abs/2107.05322
-pub type ProbabilisticScorer<G, L> = ProbabilisticScorerUsingTime::<G, L, Eternity>;
+pub type ProbabilisticScorer<G, L> = ProbabilisticScorerUsingTime::<G, L, ::util::time::Eternity>;
/// Probabilistic [`Score`] implementation.
///