//!
//! [`ChannelManager`]: crate::ln::channelmanager::ChannelManager
+use alloc::sync::Arc;
use core::mem;
-use core::time::Duration;
-use sync::{Condvar, Mutex};
+use crate::sync::Mutex;
+
+use crate::prelude::*;
+
+#[cfg(feature = "std")]
+use crate::sync::Condvar;
+#[cfg(feature = "std")]
+use std::time::Duration;
+
+use core::future::Future as StdFuture;
+use core::task::{Context, Poll};
+use core::pin::Pin;
-#[cfg(any(test, feature = "std"))]
-use std::time::Instant;
/// Used to signal to one of many waiters that the condition they're waiting on has happened.
pub(crate) struct Notifier {
- /// Users won't access the lock directly, but rather wait on its bool using
- /// `wait_timeout` and `wait`.
- lock: (Mutex<bool>, Condvar),
+ notify_pending: Mutex<(bool, Option<Arc<Mutex<FutureState>>>)>,
}
impl Notifier {
pub(crate) fn new() -> Self {
Self {
- lock: (Mutex::new(false), Condvar::new()),
+ notify_pending: Mutex::new((false, None)),
}
}
- pub(crate) fn wait(&self) {
- loop {
- let &(ref mtx, ref cvar) = &self.lock;
- let mut guard = mtx.lock().unwrap();
- if *guard {
- *guard = false;
+ /// Wake waiters, tracking that wake needs to occur even if there are currently no waiters.
+ pub(crate) fn notify(&self) {
+ let mut lock = self.notify_pending.lock().unwrap();
+ if let Some(future_state) = &lock.1 {
+ if complete_future(future_state) {
+ lock.1 = None;
return;
}
- guard = cvar.wait(guard).unwrap();
- let result = *guard;
- if result {
- *guard = false;
- return
- }
}
+ lock.0 = true;
}
- #[cfg(any(test, feature = "std"))]
- pub(crate) fn wait_timeout(&self, max_wait: Duration) -> bool {
- let current_time = Instant::now();
- loop {
- let &(ref mtx, ref cvar) = &self.lock;
- let mut guard = mtx.lock().unwrap();
- if *guard {
- *guard = false;
- return true;
+ /// Gets a [`Future`] that will get woken up with any waiters
+ pub(crate) fn get_future(&self) -> Future {
+ let mut lock = self.notify_pending.lock().unwrap();
+ if let Some(existing_state) = &lock.1 {
+ if existing_state.lock().unwrap().callbacks_made {
+ // If the existing `FutureState` has completed and actually made callbacks,
+ // consider the notification flag to have been cleared and reset the future state.
+ lock.1.take();
+ lock.0 = false;
}
- guard = cvar.wait_timeout(guard, max_wait).unwrap().0;
- // Due to spurious wakeups that can happen on `wait_timeout`, here we need to check if the
- // desired wait time has actually passed, and if not then restart the loop with a reduced wait
- // time. Note that this logic can be highly simplified through the use of
- // `Condvar::wait_while` and `Condvar::wait_timeout_while`, if and when our MSRV is raised to
- // 1.42.0.
- let elapsed = current_time.elapsed();
- let result = *guard;
- if result || elapsed >= max_wait {
- *guard = false;
- return result;
- }
- match max_wait.checked_sub(elapsed) {
- None => return result,
- Some(_) => continue
+ }
+ if let Some(existing_state) = &lock.1 {
+ Future { state: Arc::clone(&existing_state) }
+ } else {
+ let state = Arc::new(Mutex::new(FutureState {
+ callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
+ complete: lock.0,
+ callbacks_made: false,
+ }));
+ lock.1 = Some(Arc::clone(&state));
+ Future { state }
+ }
+ }
+
+ #[cfg(any(test, feature = "_test_utils"))]
+ pub fn notify_pending(&self) -> bool {
+ self.notify_pending.lock().unwrap().0
+ }
+}
+
+macro_rules! define_callback { ($($bounds: path),*) => {
+/// A callback which is called when a [`Future`] completes.
+///
+/// Note that this MUST NOT call back into LDK directly, it must instead schedule actions to be
+/// taken later. Rust users should use the [`std::future::Future`] implementation for [`Future`]
+/// instead.
+///
+/// Note that the [`std::future::Future`] implementation may only work for runtimes which schedule
+/// futures when they receive a wake, rather than immediately executing them.
+pub trait FutureCallback : $($bounds +)* {
+ /// The method which is called.
+ fn call(&self);
+}
+
+impl<F: Fn() $(+ $bounds)*> FutureCallback for F {
+ fn call(&self) { (self)(); }
+}
+} }
+
+#[cfg(feature = "std")]
+define_callback!(Send);
+#[cfg(not(feature = "std"))]
+define_callback!();
+
+pub(crate) struct FutureState {
+ // When we're tracking whether a callback counts as having woken the user's code, we check the
+ // first bool - set to false if we're just calling a Waker, and true if we're calling an actual
+ // user-provided function.
+ callbacks: Vec<(bool, Box<dyn FutureCallback>)>,
+ callbacks_with_state: Vec<(bool, Box<dyn Fn(&Arc<Mutex<FutureState>>) -> () + Send>)>,
+ complete: bool,
+ callbacks_made: bool,
+}
+
+fn complete_future(this: &Arc<Mutex<FutureState>>) -> bool {
+ let mut state_lock = this.lock().unwrap();
+ let state = &mut *state_lock;
+ for (counts_as_call, callback) in state.callbacks.drain(..) {
+ callback.call();
+ state.callbacks_made |= counts_as_call;
+ }
+ for (counts_as_call, callback) in state.callbacks_with_state.drain(..) {
+ (callback)(this);
+ state.callbacks_made |= counts_as_call;
+ }
+ state.complete = true;
+ state.callbacks_made
+}
+
+/// A simple future which can complete once, and calls some callback(s) when it does so.
+///
+/// Clones can be made and all futures cloned from the same source will complete at the same time.
+#[derive(Clone)]
+pub struct Future {
+ state: Arc<Mutex<FutureState>>,
+}
+
+impl Future {
+ /// Registers a callback to be called upon completion of this future. If the future has already
+ /// completed, the callback will be called immediately.
+ ///
+ /// This is not exported to bindings users, use the bindings-only `register_callback_fn` instead
+ pub fn register_callback(&self, callback: Box<dyn FutureCallback>) {
+ let mut state = self.state.lock().unwrap();
+ if state.complete {
+ state.callbacks_made = true;
+ mem::drop(state);
+ callback.call();
+ } else {
+ state.callbacks.push((true, callback));
+ }
+ }
+
+ // C bindings don't (currently) know how to map `Box<dyn Trait>`, and while it could add the
+ // following wrapper, doing it in the bindings is currently much more work than simply doing it
+ // here.
+ /// Registers a callback to be called upon completion of this future. If the future has already
+ /// completed, the callback will be called immediately.
+ #[cfg(c_bindings)]
+ pub fn register_callback_fn<F: 'static + FutureCallback>(&self, callback: F) {
+ self.register_callback(Box::new(callback));
+ }
+
+ /// Waits until this [`Future`] completes.
+ #[cfg(feature = "std")]
+ pub fn wait(self) {
+ Sleeper::from_single_future(self).wait();
+ }
+
+ /// Waits until this [`Future`] completes or the given amount of time has elapsed.
+ ///
+ /// Returns true if the [`Future`] completed, false if the time elapsed.
+ #[cfg(feature = "std")]
+ pub fn wait_timeout(self, max_wait: Duration) -> bool {
+ Sleeper::from_single_future(self).wait_timeout(max_wait)
+ }
+
+ #[cfg(test)]
+ pub fn poll_is_complete(&self) -> bool {
+ let mut state = self.state.lock().unwrap();
+ if state.complete {
+ state.callbacks_made = true;
+ true
+ } else { false }
+ }
+}
+
+use core::task::Waker;
+struct StdWaker(pub Waker);
+impl FutureCallback for StdWaker {
+ fn call(&self) { self.0.wake_by_ref() }
+}
+
+/// This is not exported to bindings users as Rust Futures aren't usable in language bindings.
+impl<'a> StdFuture for Future {
+ type Output = ();
+
+ fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
+ let mut state = self.state.lock().unwrap();
+ if state.complete {
+ state.callbacks_made = true;
+ Poll::Ready(())
+ } else {
+ let waker = cx.waker().clone();
+ state.callbacks.push((false, Box::new(StdWaker(waker))));
+ Poll::Pending
+ }
+ }
+}
+
+/// A struct which can be used to select across many [`Future`]s at once without relying on a full
+/// async context.
+#[cfg(feature = "std")]
+pub struct Sleeper {
+ notifiers: Vec<Arc<Mutex<FutureState>>>,
+}
+
+#[cfg(feature = "std")]
+impl Sleeper {
+ /// Constructs a new sleeper from one future, allowing blocking on it.
+ pub fn from_single_future(future: Future) -> Self {
+ Self { notifiers: vec![future.state] }
+ }
+ /// Constructs a new sleeper from two futures, allowing blocking on both at once.
+ // Note that this is the common case - a ChannelManager and ChainMonitor.
+ pub fn from_two_futures(fut_a: Future, fut_b: Future) -> Self {
+ Self { notifiers: vec![fut_a.state, fut_b.state] }
+ }
+ /// Constructs a new sleeper on many futures, allowing blocking on all at once.
+ pub fn new(futures: Vec<Future>) -> Self {
+ Self { notifiers: futures.into_iter().map(|f| f.state).collect() }
+ }
+ /// Prepares to go into a wait loop body, creating a condition variable which we can block on
+ /// and an `Arc<Mutex<Option<_>>>` which gets set to the waking `Future`'s state prior to the
+ /// condition variable being woken.
+ fn setup_wait(&self) -> (Arc<Condvar>, Arc<Mutex<Option<Arc<Mutex<FutureState>>>>>) {
+ let cv = Arc::new(Condvar::new());
+ let notified_fut_mtx = Arc::new(Mutex::new(None));
+ {
+ for notifier_mtx in self.notifiers.iter() {
+ let cv_ref = Arc::clone(&cv);
+ let notified_fut_ref = Arc::clone(¬ified_fut_mtx);
+ let mut notifier = notifier_mtx.lock().unwrap();
+ if notifier.complete {
+ *notified_fut_mtx.lock().unwrap() = Some(Arc::clone(¬ifier_mtx));
+ break;
+ }
+ notifier.callbacks_with_state.push((false, Box::new(move |notifier_ref| {
+ *notified_fut_ref.lock().unwrap() = Some(Arc::clone(notifier_ref));
+ cv_ref.notify_all();
+ })));
}
}
+ (cv, notified_fut_mtx)
}
- /// Wake waiters, tracking that wake needs to occur even if there are currently no waiters.
- pub(crate) fn notify(&self) {
- let &(ref persist_mtx, ref cnd) = &self.lock;
- let mut lock = persist_mtx.lock().unwrap();
- *lock = true;
- mem::drop(lock);
- cnd.notify_all();
+ /// Wait until one of the [`Future`]s registered with this [`Sleeper`] has completed.
+ pub fn wait(&self) {
+ let (cv, notified_fut_mtx) = self.setup_wait();
+ let notified_fut = cv.wait_while(notified_fut_mtx.lock().unwrap(), |fut_opt| fut_opt.is_none())
+ .unwrap().take().expect("CV wait shouldn't have returned until the notifying future was set");
+ notified_fut.lock().unwrap().callbacks_made = true;
}
- #[cfg(any(test, feature = "_test_utils"))]
- pub fn notify_pending(&self) -> bool {
- let &(ref mtx, _) = &self.lock;
- let guard = mtx.lock().unwrap();
- *guard
+ /// Wait until one of the [`Future`]s registered with this [`Sleeper`] has completed or the
+ /// given amount of time has elapsed. Returns true if a [`Future`] completed, false if the time
+ /// elapsed.
+ pub fn wait_timeout(&self, max_wait: Duration) -> bool {
+ let (cv, notified_fut_mtx) = self.setup_wait();
+ let notified_fut =
+ match cv.wait_timeout_while(notified_fut_mtx.lock().unwrap(), max_wait, |fut_opt| fut_opt.is_none()) {
+ Ok((_, e)) if e.timed_out() => return false,
+ Ok((mut notified_fut, _)) =>
+ notified_fut.take().expect("CV wait shouldn't have returned until the notifying future was set"),
+ Err(_) => panic!("Previous panic while a lock was held led to a lock panic"),
+ };
+ notified_fut.lock().unwrap().callbacks_made = true;
+ true
}
}
#[cfg(test)]
mod tests {
+ use super::*;
+ use core::sync::atomic::{AtomicBool, Ordering};
+ use core::future::Future as FutureTrait;
+ use core::task::{Context, Poll, RawWaker, RawWakerVTable, Waker};
+
+ #[test]
+ fn notifier_pre_notified_future() {
+ // Previously, if we generated a future after a `Notifier` had been notified, the future
+ // would never complete. This tests this behavior, ensuring the future instead completes
+ // immediately.
+ let notifier = Notifier::new();
+ notifier.notify();
+
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ notifier.get_future().register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(callback.load(Ordering::SeqCst));
+ }
+
+ #[test]
+ fn notifier_future_completes_wake() {
+ // Previously, if we were only using the `Future` interface to learn when a `Notifier` has
+ // been notified, we'd never mark the notifier as not-awaiting-notify. This caused the
+ // `lightning-background-processor` to persist in a tight loop.
+ let notifier = Notifier::new();
+
+ // First check the simple case, ensuring if we get notified a new future isn't woken until
+ // a second `notify`.
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ notifier.get_future().register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(!callback.load(Ordering::SeqCst));
+
+ notifier.notify();
+ assert!(callback.load(Ordering::SeqCst));
+
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ notifier.get_future().register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(!callback.load(Ordering::SeqCst));
+
+ notifier.notify();
+ assert!(callback.load(Ordering::SeqCst));
+
+ // Then check the case where the future is fetched before the notification, but a callback
+ // is only registered after the `notify`, ensuring that it is still sufficient to ensure we
+ // don't get an instant-wake when we get a new future.
+ let future = notifier.get_future();
+ notifier.notify();
+
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ future.register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(callback.load(Ordering::SeqCst));
+
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ notifier.get_future().register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(!callback.load(Ordering::SeqCst));
+ }
+
+ #[test]
+ fn new_future_wipes_notify_bit() {
+ // Previously, if we were only using the `Future` interface to learn when a `Notifier` has
+ // been notified, we'd never mark the notifier as not-awaiting-notify if a `Future` is
+ // fetched after the notify bit has been set.
+ let notifier = Notifier::new();
+ notifier.notify();
+
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ notifier.get_future().register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(callback.load(Ordering::SeqCst));
+
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ notifier.get_future().register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(!callback.load(Ordering::SeqCst));
+
+ notifier.notify();
+ assert!(callback.load(Ordering::SeqCst));
+ }
+
#[cfg(feature = "std")]
#[test]
fn test_wait_timeout() {
- use super::*;
- use sync::Arc;
- use core::sync::atomic::{AtomicBool, Ordering};
+ use crate::sync::Arc;
use std::thread;
let persistence_notifier = Arc::new(Notifier::new());
let exit_thread_clone = exit_thread.clone();
thread::spawn(move || {
loop {
- let &(ref persist_mtx, ref cnd) = &thread_notifier.lock;
- let mut lock = persist_mtx.lock().unwrap();
- *lock = true;
- cnd.notify_all();
-
+ thread_notifier.notify();
if exit_thread_clone.load(Ordering::SeqCst) {
break
}
});
// Check that we can block indefinitely until updates are available.
- let _ = persistence_notifier.wait();
+ let _ = persistence_notifier.get_future().wait();
// Check that the Notifier will return after the given duration if updates are
// available.
loop {
- if persistence_notifier.wait_timeout(Duration::from_millis(100)) {
+ if persistence_notifier.get_future().wait_timeout(Duration::from_millis(100)) {
break
}
}
// Check that the Notifier will return after the given duration even if no updates
// are available.
loop {
- if !persistence_notifier.wait_timeout(Duration::from_millis(100)) {
+ if !persistence_notifier.get_future().wait_timeout(Duration::from_millis(100)) {
break
}
}
}
+
+ #[cfg(feature = "std")]
+ #[test]
+ fn test_state_drops() {
+ // Previously, there was a leak if a `Notifier` was `drop`ed without ever being notified
+ // but after having been slept-on. This tests for that leak.
+ use crate::sync::Arc;
+ use std::thread;
+
+ let notifier_a = Arc::new(Notifier::new());
+ let notifier_b = Arc::new(Notifier::new());
+
+ let thread_notifier_a = Arc::clone(¬ifier_a);
+
+ let future_a = notifier_a.get_future();
+ let future_state_a = Arc::downgrade(&future_a.state);
+
+ let future_b = notifier_b.get_future();
+ let future_state_b = Arc::downgrade(&future_b.state);
+
+ let join_handle = thread::spawn(move || {
+ // Let the other thread get to the wait point, then notify it.
+ std::thread::sleep(Duration::from_millis(50));
+ thread_notifier_a.notify();
+ });
+
+ // Wait on the other thread to finish its sleep, note that the leak only happened if we
+ // actually have to sleep here, not if we immediately return.
+ Sleeper::from_two_futures(future_a, future_b).wait();
+
+ join_handle.join().unwrap();
+
+ // then drop the notifiers and make sure the future states are gone.
+ mem::drop(notifier_a);
+ mem::drop(notifier_b);
+
+ assert!(future_state_a.upgrade().is_none() && future_state_b.upgrade().is_none());
+ }
+
+ #[test]
+ fn test_future_callbacks() {
+ let future = Future {
+ state: Arc::new(Mutex::new(FutureState {
+ callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
+ complete: false,
+ callbacks_made: false,
+ }))
+ };
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ future.register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+
+ assert!(!callback.load(Ordering::SeqCst));
+ complete_future(&future.state);
+ assert!(callback.load(Ordering::SeqCst));
+ complete_future(&future.state);
+ }
+
+ #[test]
+ fn test_pre_completed_future_callbacks() {
+ let future = Future {
+ state: Arc::new(Mutex::new(FutureState {
+ callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
+ complete: false,
+ callbacks_made: false,
+ }))
+ };
+ complete_future(&future.state);
+
+ let callback = Arc::new(AtomicBool::new(false));
+ let callback_ref = Arc::clone(&callback);
+ future.register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
+
+ assert!(callback.load(Ordering::SeqCst));
+ assert!(future.state.lock().unwrap().callbacks.is_empty());
+ }
+
+ // Rather annoyingly, there's no safe way in Rust std to construct a Waker despite it being
+ // totally possible to construct from a trait implementation (though somewhat less effecient
+ // compared to a raw VTable). Instead, we have to write out a lot of boilerplate to build a
+ // waker, which we do here with a trivial Arc<AtomicBool> data element to track woke-ness.
+ const WAKER_V_TABLE: RawWakerVTable = RawWakerVTable::new(waker_clone, wake, wake_by_ref, drop);
+ unsafe fn wake_by_ref(ptr: *const ()) { let p = ptr as *const Arc<AtomicBool>; assert!(!(*p).fetch_or(true, Ordering::SeqCst)); }
+ unsafe fn drop(ptr: *const ()) { let p = ptr as *mut Arc<AtomicBool>; let _freed = Box::from_raw(p); }
+ unsafe fn wake(ptr: *const ()) { wake_by_ref(ptr); drop(ptr); }
+ unsafe fn waker_clone(ptr: *const ()) -> RawWaker {
+ let p = ptr as *const Arc<AtomicBool>;
+ RawWaker::new(Box::into_raw(Box::new(Arc::clone(&*p))) as *const (), &WAKER_V_TABLE)
+ }
+
+ fn create_waker() -> (Arc<AtomicBool>, Waker) {
+ let a = Arc::new(AtomicBool::new(false));
+ let waker = unsafe { Waker::from_raw(waker_clone((&a as *const Arc<AtomicBool>) as *const ())) };
+ (a, waker)
+ }
+
+ #[test]
+ fn test_future() {
+ let mut future = Future {
+ state: Arc::new(Mutex::new(FutureState {
+ callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
+ complete: false,
+ callbacks_made: false,
+ }))
+ };
+ let mut second_future = Future { state: Arc::clone(&future.state) };
+
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending);
+ assert!(!woken.load(Ordering::SeqCst));
+
+ let (second_woken, second_waker) = create_waker();
+ assert_eq!(Pin::new(&mut second_future).poll(&mut Context::from_waker(&second_waker)), Poll::Pending);
+ assert!(!second_woken.load(Ordering::SeqCst));
+
+ complete_future(&future.state);
+ assert!(woken.load(Ordering::SeqCst));
+ assert!(second_woken.load(Ordering::SeqCst));
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+ assert_eq!(Pin::new(&mut second_future).poll(&mut Context::from_waker(&second_waker)), Poll::Ready(()));
+ }
+
+ #[test]
+ #[cfg(feature = "std")]
+ fn test_dropped_future_doesnt_count() {
+ // Tests that if a Future gets drop'd before it is poll()ed `Ready` it doesn't count as
+ // having been woken, leaving the notify-required flag set.
+ let notifier = Notifier::new();
+ notifier.notify();
+
+ // If we get a future and don't touch it we're definitely still notify-required.
+ notifier.get_future();
+ assert!(notifier.get_future().wait_timeout(Duration::from_millis(1)));
+ assert!(!notifier.get_future().wait_timeout(Duration::from_millis(1)));
+
+ // Even if we poll'd once but didn't observe a `Ready`, we should be notify-required.
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending);
+
+ notifier.notify();
+ assert!(woken.load(Ordering::SeqCst));
+ assert!(notifier.get_future().wait_timeout(Duration::from_millis(1)));
+
+ // However, once we do poll `Ready` it should wipe the notify-required flag.
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending);
+
+ notifier.notify();
+ assert!(woken.load(Ordering::SeqCst));
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+ assert!(!notifier.get_future().wait_timeout(Duration::from_millis(1)));
+ }
+
+ #[test]
+ fn test_poll_post_notify_completes() {
+ // Tests that if we have a future state that has completed, and we haven't yet requested a
+ // new future, if we get a notify prior to requesting that second future it is generated
+ // pre-completed.
+ let notifier = Notifier::new();
+
+ notifier.notify();
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+ assert!(!woken.load(Ordering::SeqCst));
+
+ notifier.notify();
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+ assert!(!woken.load(Ordering::SeqCst));
+
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending);
+ assert!(!woken.load(Ordering::SeqCst));
+
+ notifier.notify();
+ assert!(woken.load(Ordering::SeqCst));
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+ }
+
+ #[test]
+ fn test_poll_post_notify_completes_initial_notified() {
+ // Identical to the previous test, but the first future completes via a wake rather than an
+ // immediate `Poll::Ready`.
+ let notifier = Notifier::new();
+
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending);
+
+ notifier.notify();
+ assert!(woken.load(Ordering::SeqCst));
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+
+ notifier.notify();
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+ assert!(!woken.load(Ordering::SeqCst));
+
+ let mut future = notifier.get_future();
+ let (woken, waker) = create_waker();
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending);
+ assert!(!woken.load(Ordering::SeqCst));
+
+ notifier.notify();
+ assert!(woken.load(Ordering::SeqCst));
+ assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
+ }
+
+ #[test]
+ #[cfg(feature = "std")]
+ fn test_multi_future_sleep() {
+ // Tests the `Sleeper` with multiple futures.
+ let notifier_a = Notifier::new();
+ let notifier_b = Notifier::new();
+
+ // Set both notifiers as woken without sleeping yet.
+ notifier_a.notify();
+ notifier_b.notify();
+ Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+
+ // One future has woken us up, but the other should still have a pending notification.
+ Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+
+ // However once we've slept twice, we should no longer have any pending notifications
+ assert!(!Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future())
+ .wait_timeout(Duration::from_millis(10)));
+
+ // Test ordering somewhat more.
+ notifier_a.notify();
+ Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+ }
+
+ #[test]
+ #[cfg(feature = "std")]
+ fn sleeper_with_pending_callbacks() {
+ // This is similar to the above `test_multi_future_sleep` test, but in addition registers
+ // "normal" callbacks which will cause the futures to assume notification has occurred,
+ // rather than waiting for a woken sleeper.
+ let notifier_a = Notifier::new();
+ let notifier_b = Notifier::new();
+
+ // Set both notifiers as woken without sleeping yet.
+ notifier_a.notify();
+ notifier_b.notify();
+
+ // After sleeping one future (not guaranteed which one, however) will have its notification
+ // bit cleared.
+ Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+
+ // By registering a callback on the futures for both notifiers, one will complete
+ // immediately, but one will remain tied to the notifier, and will complete once the
+ // notifier is next woken, which will be considered the completion of the notification.
+ let callback_a = Arc::new(AtomicBool::new(false));
+ let callback_b = Arc::new(AtomicBool::new(false));
+ let callback_a_ref = Arc::clone(&callback_a);
+ let callback_b_ref = Arc::clone(&callback_b);
+ notifier_a.get_future().register_callback(Box::new(move || assert!(!callback_a_ref.fetch_or(true, Ordering::SeqCst))));
+ notifier_b.get_future().register_callback(Box::new(move || assert!(!callback_b_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(callback_a.load(Ordering::SeqCst) ^ callback_b.load(Ordering::SeqCst));
+
+ // If we now notify both notifiers again, the other callback will fire, completing the
+ // notification, and we'll be back to one pending notification.
+ notifier_a.notify();
+ notifier_b.notify();
+
+ assert!(callback_a.load(Ordering::SeqCst) && callback_b.load(Ordering::SeqCst));
+ Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+ assert!(!Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future())
+ .wait_timeout(Duration::from_millis(10)));
+ }
}