check_persisted_data!(0);
// Send a few payments and make sure the monitors are updated to the latest.
- send_payment(&nodes[0], &vec!(&nodes[1])[..], 8000000, 8_000_000);
+ send_payment(&nodes[0], &vec!(&nodes[1])[..], 8000000);
check_persisted_data!(5);
- send_payment(&nodes[1], &vec!(&nodes[0])[..], 4000000, 4_000_000);
+ send_payment(&nodes[1], &vec!(&nodes[0])[..], 4000000);
check_persisted_data!(10);
// Force close because cooperative close doesn't result in any persisted