},
/// Indicates we've received money! Just gotta dig out that payment preimage and feed it to
/// ChannelManager::claim_funds to get it....
+ /// Note that if the preimage is not known, you must call ChannelManager::fail_htlc_backwards
+ /// to free up resources for this HTLC.
PaymentReceived {
payment_hash: [u8; 32],
amt: u64,
},
+ /// Indicates an outbound payment we made succeeded (ie it made it all the way to its target
+ /// and we got back the payment preimage for it). payment_preimage serves as a payment receipt,
+ /// if you wish to have such a thing, you must store it somehow!
+ PaymentSent {
+ payment_preimage: [u8; 32],
+ },
+ /// Indicates an outbound payment we made failed. Probably some intermediary node dropped
+ /// something. You may wish to retry with a different route.
+ PaymentFailed {
+ payment_hash: [u8; 32],
+ },
// Events indicating the network loop should send a message to a peer:
/// Used to indicate that ChannelManager::process_pending_htlc_forwards should be called at a
node_id: PublicKey,
msg: msgs::UpdateFulfillHTLC,
},
+ /// Used to indicate that we need to fail an htlc from the peer with the given node_id.
+ SendFailHTLC {
+ node_id: PublicKey,
+ msg: msgs::UpdateFailHTLC,
+ },
/// Used to indicate that a channel_announcement and channel_update should be broadcast to all
/// peers (except the peer with node_id either msg.contents.node_id_1 or msg.contents.node_id_2).
BroadcastChannelAnnouncement {