fn handle_channel_announcement(&self, _msg: &ChannelAnnouncement) -> Result<bool, LightningError> { Ok(false) }
fn handle_channel_update(&self, _msg: &ChannelUpdate) -> Result<bool, LightningError> { Ok(false) }
fn handle_htlc_fail_channel_update(&self, _update: &HTLCFailChannelUpdate) { }
fn handle_channel_announcement(&self, _msg: &ChannelAnnouncement) -> Result<bool, LightningError> { Ok(false) }
fn handle_channel_update(&self, _msg: &ChannelUpdate) -> Result<bool, LightningError> { Ok(false) }
fn handle_htlc_fail_channel_update(&self, _update: &HTLCFailChannelUpdate) { }
- fn get_next_channel_announcements(&self, _starting_point: u64, _batch_amount: u8) -> Vec<(ChannelAnnouncement, ChannelUpdate, ChannelUpdate)> { Vec::new() }
+ fn get_next_channel_announcements(&self, _starting_point: u64, _batch_amount: u8) -> Vec<(ChannelAnnouncement, Option<ChannelUpdate>, Option<ChannelUpdate>)> { Vec::new() }
fn get_next_node_announcements(&self, _starting_point: Option<&PublicKey>, _batch_amount: u8) -> Vec<NodeAnnouncement> { Vec::new() }
fn should_request_full_sync(&self, _node_id: &PublicKey) -> bool { false }
}
fn get_next_node_announcements(&self, _starting_point: Option<&PublicKey>, _batch_amount: u8) -> Vec<NodeAnnouncement> { Vec::new() }
fn should_request_full_sync(&self, _node_id: &PublicKey) -> bool { false }
}