// In this case, we do need to call peer_manager.socket_disconnected() to inform
// Rust-Lightning that the socket is gone.
PeerDisconnected
// In this case, we do need to call peer_manager.socket_disconnected() to inform
// Rust-Lightning that the socket is gone.
PeerDisconnected
let disconnect_type = loop {
macro_rules! shutdown_socket {
($err: expr, $need_disconnect: expr) => { {
let disconnect_type = loop {
macro_rules! shutdown_socket {
($err: expr, $need_disconnect: expr) => { {