fn payment_path_successful(&mut self, _path: &[&RouteHop]) {}
}
+#[cfg(not(feature = "no-std"))]
/// [`Score`] implementation that provides reasonable default behavior.
///
/// Used to apply a fixed penalty to each channel, thus avoiding long paths when shorter paths with
since = "0.0.105",
note = "ProbabilisticScorer should be used instead of Scorer.",
)]
-#[cfg(not(feature = "no-std"))]
pub type Scorer = ScorerUsingTime::<std::time::Instant>;
#[cfg(feature = "no-std")]
+/// [`Score`] implementation that provides reasonable default behavior.
+///
+/// Used to apply a fixed penalty to each channel, thus avoiding long paths when shorter paths with
+/// slightly higher fees are available. Will further penalize channels that fail to relay payments.
+///
+/// See [module-level documentation] for usage and [`ScoringParameters`] for customization.
+///
+/// # Note
+///
+/// Mixing the `no-std` feature between serialization and deserialization results in undefined
+/// behavior.
+///
+/// [module-level documentation]: crate::routing::scoring
pub type Scorer = ScorerUsingTime::<time::Eternity>;
// Note that ideally we'd hide ScorerUsingTime from public view by sealing it as well, but rustdoc
}
}
+#[cfg(not(feature = "no-std"))]
/// [`Score`] implementation using channel success probability distributions.
///
/// Based on *Optimally Reliable & Cheap Payment Flows on the Lightning Network* by Rene Pickhardt
/// behavior.
///
/// [1]: https://arxiv.org/abs/2107.05322
-#[cfg(not(feature = "no-std"))]
pub type ProbabilisticScorer<G> = ProbabilisticScorerUsingTime::<G, std::time::Instant>;
#[cfg(feature = "no-std")]
+/// [`Score`] implementation using channel success probability distributions.
+///
+/// Based on *Optimally Reliable & Cheap Payment Flows on the Lightning Network* by Rene Pickhardt
+/// and Stefan Richter [[1]]. Given the uncertainty of channel liquidity balances, probability
+/// distributions are defined based on knowledge learned from successful and unsuccessful attempts.
+/// Then the negative `log10` of the success probability is used to determine the cost of routing a
+/// specific HTLC amount through a channel.
+///
+/// Knowledge about channel liquidity balances takes the form of upper and lower bounds on the
+/// possible liquidity. Certainty of the bounds is decreased over time using a decay function. See
+/// [`ProbabilisticScoringParameters`] for details.
+///
+/// Since the scorer aims to learn the current channel liquidity balances, it works best for nodes
+/// with high payment volume or that actively probe the [`NetworkGraph`]. Nodes with low payment
+/// volume are more likely to experience failed payment paths, which would need to be retried.
+///
+/// # Note
+///
+/// Mixing the `no-std` feature between serialization and deserialization results in undefined
+/// behavior.
+///
+/// [1]: https://arxiv.org/abs/2107.05322
pub type ProbabilisticScorer<G> = ProbabilisticScorerUsingTime::<G, time::Eternity>;
/// Probabilistic [`Score`] implementation.