use lightning::ln::peer_handler::SocketDescriptor as LnSocketTrait;
use lightning::ln::msgs::ChannelMessageHandler;
-use std::task;
+use std::{task, thread};
use std::net::SocketAddr;
use std::sync::{Arc, Mutex};
use std::sync::atomic::{AtomicU64, Ordering};
// socket. To wake it up (without otherwise changing its state, we can push a value into this
// Sender.
read_waker: mpsc::Sender<()>,
+ // When we are told by rust-lightning to disconnect, we can't return to rust-lightning until we
+ // are sure we won't call any more read/write PeerManager functions with the same connection.
+ // This is set to true if we're in such a condition (with disconnect checked before with the
+ // top-level mutex held) and false when we can return.
+ block_disconnect_socket: bool,
read_paused: bool,
disconnect_state: DisconnectionState,
id: u64,
} }
}
+ macro_rules! prepare_read_write_call {
+ () => { {
+ let mut us_lock = us.lock().unwrap();
+ if us_lock.disconnect_state == DisconnectionState::RLTriggeredDisconnect {
+ shutdown_socket!("disconnect_socket() call from RL");
+ }
+ us_lock.block_disconnect_socket = true;
+ } }
+ }
+
let read_paused = us.lock().unwrap().read_paused;
tokio::select! {
v = write_avail_receiver.recv() => {
assert!(v.is_some()); // We can't have dropped the sending end, its in the us Arc!
- if us.lock().unwrap().disconnect_state == DisconnectionState::RLTriggeredDisconnect {
- shutdown_socket!("disconnect_socket() call from RL");
- }
+ prepare_read_write_call!();
if let Err(e) = peer_manager.write_buffer_space_avail(&mut SocketDescriptor::new(us.clone())) {
us.lock().unwrap().disconnect_state = DisconnectionState::RLTriggeredDisconnect;
shutdown_socket!(e);
}
+ us.lock().unwrap().block_disconnect_socket = false;
},
_ = read_wake_receiver.recv() => {},
read = reader.read(&mut buf), if !read_paused => match read {
break;
},
Ok(len) => {
- if us.lock().unwrap().disconnect_state == DisconnectionState::RLTriggeredDisconnect {
- shutdown_socket!("disconnect_socket() call from RL");
- }
+ prepare_read_write_call!();
match peer_manager.read_event(&mut SocketDescriptor::new(Arc::clone(&us)), &buf[0..len]) {
Ok(pause_read) => {
if pause_read {
shutdown_socket!(e)
},
}
+ us.lock().unwrap().block_disconnect_socket = false;
},
Err(e) => {
println!("Connection closed: {}", e);
},
}
}
+ us.lock().unwrap().block_disconnect_socket = false;
let writer_option = us.lock().unwrap().writer.take();
if let Some(mut writer) = writer_option {
// If the socket is already closed, shutdown() will fail, so just ignore it.
(reader, write_receiver, read_receiver,
Arc::new(Mutex::new(Self {
- writer: Some(writer), event_notify, write_avail, read_waker,
- read_paused: false, disconnect_state: DisconnectionState::NeedDisconnectEvent,
+ writer: Some(writer), event_notify, write_avail, read_waker, read_paused: false,
+ block_disconnect_socket: false, disconnect_state: DisconnectionState::NeedDisconnectEvent,
id: ID_COUNTER.fetch_add(1, Ordering::AcqRel)
})))
}
}
fn disconnect_socket(&mut self) {
- let mut us = self.conn.lock().unwrap();
- us.disconnect_state = DisconnectionState::RLTriggeredDisconnect;
- us.read_paused = true;
- // Wake up the sending thread, assuming it is still alive
- let _ = us.write_avail.try_send(());
- // TODO: There's a race where we don't meet the requirements of disconnect_socket if the
- // read task is about to call a PeerManager function (eg read_event or write_event).
- // Ideally we need to release the us lock and block until we have confirmation from the
- // read task that it has broken out of its main loop.
+ {
+ let mut us = self.conn.lock().unwrap();
+ us.disconnect_state = DisconnectionState::RLTriggeredDisconnect;
+ us.read_paused = true;
+ // Wake up the sending thread, assuming it is still alive
+ let _ = us.write_avail.try_send(());
+ // Happy-path return:
+ if !us.block_disconnect_socket { return; }
+ }
+ while self.conn.lock().unwrap().block_disconnect_socket {
+ thread::yield_now();
+ }
}
}
impl Clone for SocketDescriptor {