}
#[cfg(not(feature = "no-std"))]
-type ConfiguredTime = std::time::Instant;
-#[cfg(feature = "no-std")]
-use util::time::Eternity;
+/// [`Score`] implementation using channel success probability distributions.
+///
+/// Based on *Optimally Reliable & Cheap Payment Flows on the Lightning Network* by Rene Pickhardt
+/// and Stefan Richter [[1]]. Given the uncertainty of channel liquidity balances, probability
+/// distributions are defined based on knowledge learned from successful and unsuccessful attempts.
+/// Then the negative `log10` of the success probability is used to determine the cost of routing a
+/// specific HTLC amount through a channel.
+///
+/// Knowledge about channel liquidity balances takes the form of upper and lower bounds on the
+/// possible liquidity. Certainty of the bounds is decreased over time using a decay function. See
+/// [`ProbabilisticScoringParameters`] for details.
+///
+/// Since the scorer aims to learn the current channel liquidity balances, it works best for nodes
+/// with high payment volume or that actively probe the [`NetworkGraph`]. Nodes with low payment
+/// volume are more likely to experience failed payment paths, which would need to be retried.
+///
+/// # Note
+///
+/// Mixing the `no-std` feature between serialization and deserialization results in undefined
+/// behavior.
+///
+/// [1]: https://arxiv.org/abs/2107.05322
+pub type ProbabilisticScorer<G, L> = ProbabilisticScorerUsingTime::<G, L, std::time::Instant>;
#[cfg(feature = "no-std")]
-type ConfiguredTime = Eternity;
-
/// [`Score`] implementation using channel success probability distributions.
///
/// Based on *Optimally Reliable & Cheap Payment Flows on the Lightning Network* by Rene Pickhardt
/// behavior.
///
/// [1]: https://arxiv.org/abs/2107.05322
-pub type ProbabilisticScorer<G, L> = ProbabilisticScorerUsingTime::<G, L, ConfiguredTime>;
+pub type ProbabilisticScorer<G, L> = ProbabilisticScorerUsingTime::<G, L, ::util::time::Eternity>;
/// Probabilistic [`Score`] implementation.
///