pending_events.push(events::Event::PaymentPathFailed {
payment_id: Some(payment_id),
payment_hash,
- rejected_by_dest: false,
+ payment_failed_permanently: false,
network_update: None,
all_paths_failed: payment.get().remaining_parts() == 0,
path: path.clone(),
events::Event::PaymentPathFailed {
payment_id: Some(payment_id),
payment_hash: payment_hash.clone(),
- rejected_by_dest: !payment_retryable,
+ payment_failed_permanently: !payment_retryable,
network_update,
all_paths_failed,
path: path.clone(),
events::Event::PaymentPathFailed {
payment_id: Some(payment_id),
payment_hash: payment_hash.clone(),
- rejected_by_dest: path.len() == 1,
+ payment_failed_permanently: false,
network_update: None,
all_paths_failed,
path: path.clone(),
///
/// An [`EventHandler`] may safely call back to the provider in order to handle an event.
/// However, it must not call [`Writeable::write`] as doing so would result in a deadlock.
- ///
- /// Pending events are persisted as part of [`ChannelManager`]. While these events are cleared
- /// when processed, an [`EventHandler`] must be able to handle previously seen events when
- /// restarting from an old state.
fn process_pending_events<H: Deref>(&self, handler: H) where H::Target: EventHandler {
PersistenceNotifierGuard::optionally_notify(&self.total_consistency_lock, &self.persistence_notifier, || {
let mut result = NotifyOption::SkipPersist;
/// Indicates the payment was rejected for some reason by the recipient. This implies that
/// the payment has failed, not just the route in question. If this is not set, you may
/// retry the payment via a different route.
- rejected_by_dest: bool,
+ payment_failed_permanently: bool,
/// Any failure information conveyed via the Onion return packet by a node along the failed
/// payment route.
///
});
},
&Event::PaymentPathFailed {
- ref payment_id, ref payment_hash, ref rejected_by_dest, ref network_update,
+ ref payment_id, ref payment_hash, ref payment_failed_permanently, ref network_update,
ref all_paths_failed, ref path, ref short_channel_id, ref retry,
#[cfg(test)]
ref error_code,
write_tlv_fields!(writer, {
(0, payment_hash, required),
(1, network_update, option),
- (2, rejected_by_dest, required),
+ (2, payment_failed_permanently, required),
(3, all_paths_failed, required),
(5, path, vec_type),
(7, short_channel_id, option),
#[cfg(test)]
let error_data = Readable::read(reader)?;
let mut payment_hash = PaymentHash([0; 32]);
- let mut rejected_by_dest = false;
+ let mut payment_failed_permanently = false;
let mut network_update = None;
let mut all_paths_failed = Some(true);
let mut path: Option<Vec<RouteHop>> = Some(vec![]);
read_tlv_fields!(reader, {
(0, payment_hash, required),
(1, network_update, ignorable),
- (2, rejected_by_dest, required),
+ (2, payment_failed_permanently, required),
(3, all_paths_failed, option),
(5, path, vec_type),
(7, short_channel_id, option),
Ok(Some(Event::PaymentPathFailed {
payment_id,
payment_hash,
- rejected_by_dest,
+ payment_failed_permanently,
network_update,
all_paths_failed: all_paths_failed.unwrap(),
path: path.unwrap(),
(4, path, vec_type),
(6, short_channel_id, option),
});
- Ok(Some(Event::ProbeFailed{
+ Ok(Some(Event::ProbeFailed {
payment_id,
payment_hash,
path: path.unwrap(),
};
f()
},
+ 25u8 => {
+ let f = || {
+ let mut prev_channel_id = [0; 32];
+ let mut failed_next_destination_opt = None;
+ read_tlv_fields!(reader, {
+ (0, prev_channel_id, required),
+ (2, failed_next_destination_opt, ignorable),
+ });
+ if let Some(failed_next_destination) = failed_next_destination_opt {
+ Ok(Some(Event::HTLCHandlingFailed {
+ prev_channel_id,
+ failed_next_destination,
+ }))
+ } else {
+ // If we fail to read a `failed_next_destination` assume it's because
+ // `MaybeReadable::read` returned `Ok(None)`, though it's also possible we
+ // were simply missing the field.
+ Ok(None)
+ }
+ };
+ f()
+ },
// Versions prior to 0.0.100 did not ignore odd types, instead returning InvalidValue.
// Version 0.0.100 failed to properly ignore odd types, possibly resulting in corrupt
// reads.
///
/// # Requirements
///
-/// See [`process_pending_events`] for requirements around event processing.
-///
/// When using this trait, [`process_pending_events`] will call [`handle_event`] for each pending
-/// event since the last invocation. The handler must either act upon the event immediately
-/// or preserve it for later handling.
+/// event since the last invocation.
+///
+/// In order to ensure no [`Event`]s are lost, implementors of this trait will persist [`Event`]s
+/// and replay any unhandled events on startup. An [`Event`] is considered handled when
+/// [`process_pending_events`] returns, thus handlers MUST fully handle [`Event`]s and persist any
+/// relevant changes to disk *before* returning.
+///
+/// Further, because an application may crash between an [`Event`] being handled and the
+/// implementor of this trait being re-serialized, [`Event`] handling must be idempotent - in
+/// effect, [`Event`]s may be replayed.
///
/// Note, handlers may call back into the provider and thus deadlocking must be avoided. Be sure to
/// consult the provider's documentation on the implication of processing events and how a handler
pub trait EventsProvider {
/// Processes any events generated since the last call using the given event handler.
///
- /// Subsequent calls must only process new events. However, handlers must be capable of handling
- /// duplicate events across process restarts. This may occur if the provider was recovered from
- /// an old state (i.e., it hadn't been successfully persisted after processing pending events).
+ /// See the trait-level documentation for requirements.
fn process_pending_events<H: Deref>(&self, handler: H) where H::Target: EventHandler;
}