return;
}
+ if self.channel_state & (ChannelState::PeerDisconnected as u32) == (ChannelState::PeerDisconnected as u32) {
+ // While the below code should be idempotent, it's simpler to just return early, as
+ // redundant disconnect events can fire, though they should be rare.
+ return;
+ }
+
if self.announcement_sigs_state == AnnouncementSigsState::MessageSent || self.announcement_sigs_state == AnnouncementSigsState::Committed {
self.announcement_sigs_state = AnnouncementSigsState::NotSent;
}
/// is believed to be possible in the future (eg they're sending us messages we don't
/// understand or indicate they require unknown feature bits), no_connection_possible is set
/// and any outstanding channels should be failed.
+ ///
+ /// Note that in some rare cases this may be called without a corresponding
+ /// [`Self::peer_connected`].
fn peer_disconnected(&self, their_node_id: &PublicKey, no_connection_possible: bool);
/// Handle a peer reconnecting, possibly generating channel_reestablish message(s).
fn peer_connected(&self, their_node_id: &PublicKey, init: &Init);
/// Indicates a connection to the peer failed/an existing connection was lost. Allows handlers to
/// drop and refuse to forward onion messages to this peer.
+ ///
+ /// Note that in some rare cases this may be called without a corresponding
+ /// [`Self::peer_connected`].
fn peer_disconnected(&self, their_node_id: &PublicKey, no_connection_possible: bool);
// Handler information: