// falling back to our usual hourly prunes. This avoids short-lived clients never
// pruning their network graph. We run once 60 seconds after startup before
// continuing our normal cadence.
- if $timer_elapsed(&mut last_prune_call, if have_pruned { NETWORK_PRUNE_TIMER } else { FIRST_NETWORK_PRUNE_TIMER }) {
+ let prune_timer = if have_pruned { NETWORK_PRUNE_TIMER } else { FIRST_NETWORK_PRUNE_TIMER };
+ if $timer_elapsed(&mut last_prune_call, prune_timer) {
// The network graph must not be pruned while rapid sync completion is pending
if let Some(network_graph) = $gossip_sync.prunable_network_graph() {
#[cfg(feature = "std")] {
have_pruned = true;
}
- last_prune_call = $get_timer(NETWORK_PRUNE_TIMER);
+ let prune_timer = if have_pruned { NETWORK_PRUNE_TIMER } else { FIRST_NETWORK_PRUNE_TIMER };
+ last_prune_call = $get_timer(prune_timer);
}
if $timer_elapsed(&mut last_scorer_persist_call, SCORER_PERSIST_TIMER) {
if key == "network_graph" {
if let Some(sender) = &self.graph_persistence_notifier {
- sender.send(()).unwrap();
+ match sender.send(()) {
+ Ok(()) => {},
+ Err(std::sync::mpsc::SendError(())) => println!("Persister failed to notify as receiver went away."),
+ }
};
if let Some((error, message)) = self.graph_error {