u32x4(self.0 ^ rhs.0, self.1 ^ rhs.1, self.2 ^ rhs.2, self.3 ^ rhs.3)
}
}
- impl ::core::ops::Shr<u32x4> for u32x4 {
+ impl ::core::ops::Shr<u8> for u32x4 {
type Output = u32x4;
- fn shr(self, rhs: u32x4) -> u32x4 {
- u32x4(self.0 >> rhs.0, self.1 >> rhs.1, self.2 >> rhs.2, self.3 >> rhs.3)
+ fn shr(self, shr: u8) -> u32x4 {
+ u32x4(self.0 >> shr, self.1 >> shr, self.2 >> shr, self.3 >> shr)
}
}
- impl ::core::ops::Shl<u32x4> for u32x4 {
+ impl ::core::ops::Shl<u8> for u32x4 {
type Output = u32x4;
- fn shl(self, rhs: u32x4) -> u32x4 {
- u32x4(self.0 << rhs.0, self.1 << rhs.1, self.2 << rhs.2, self.3 << rhs.3)
+ fn shl(self, shl: u8) -> u32x4 {
+ u32x4(self.0 << shl, self.1 << shl, self.2 << shl, self.3 << shl)
}
}
impl u32x4 {
macro_rules! round{
($state: expr) => {{
$state.a = $state.a + $state.b;
- rotate!($state.d, $state.a, S16);
+ rotate!($state.d, $state.a, 16);
$state.c = $state.c + $state.d;
- rotate!($state.b, $state.c, S12);
+ rotate!($state.b, $state.c, 12);
$state.a = $state.a + $state.b;
- rotate!($state.d, $state.a, S8);
+ rotate!($state.d, $state.a, 8);
$state.c = $state.c + $state.d;
- rotate!($state.b, $state.c, S7);
+ rotate!($state.b, $state.c, 7);
}}
}
macro_rules! rotate {
- ($a: expr, $b: expr, $c:expr) => {{
+ ($a: expr, $b: expr, $rot: expr) => {{
let v = $a ^ $b;
- let r = S32 - $c;
+ let r = 32 - $rot;
let right = v >> r;
- $a = (v << $c) ^ right
+ $a = (v << $rot) ^ right
}}
}
- const S32:u32x4 = u32x4(32, 32, 32, 32);
- const S16:u32x4 = u32x4(16, 16, 16, 16);
- const S12:u32x4 = u32x4(12, 12, 12, 12);
- const S8:u32x4 = u32x4(8, 8, 8, 8);
- const S7:u32x4 = u32x4(7, 7, 7, 7);
-
impl ChaCha20 {
pub fn new(key: &[u8], nonce: &[u8]) -> ChaCha20 {
assert!(key.len() == 16 || key.len() == 32);