Because many lightning nodes can take quite some time to respond to
pings, the five second ping timer can sometimes cause spurious
disconnects even though a peer is online. However, in part as a
response to mobile users where a connection may be lost as result
of only a short time with the app in a "paused" state, we had a
rather aggressive ping time to ensure we would disconnect quickly.
However, since we now just used a fixed time for the "went to
sleep" detection, we can somewhat increase the ping timer. We still
want to be fairly aggressive to avoid sending HTLCs to a peer that
is offline, but the tradeoff between spurious disconnections and
stuck payments is likely doesn't need to be quite as aggressive.
const FRESHNESS_TIMER: u64 = 1;
#[cfg(all(not(test), not(debug_assertions)))]
-const PING_TIMER: u64 = 5;
+const PING_TIMER: u64 = 10;
/// Signature operations take a lot longer without compiler optimisations.
/// Increasing the ping timer allows for this but slower devices will be disconnected if the
/// timeout is reached.