/// reloaded at deserialize-time. Thus, you must ensure that, when handling events, all events
/// gotten are fully handled before re-serializing the new state.
///
-/// Note that the deserializer is only implemented for (Sha256dHash, ChannelMonitor), which
+/// Note that the deserializer is only implemented for (Option<BlockHash>, ChannelMonitor), which
/// tells you the last block hash which was block_connect()ed. You MUST rescan any blocks along
/// the "reorg path" (ie disconnecting blocks until you find a common ancestor from both the
/// returned block hash and the the current chain and then reconnecting blocks to get to the
/// ChannelMonitors passed by reference to read(), those channels will be force-closed based on the
/// ChannelMonitor state and no funds will be lost (mod on-chain transaction fees).
///
-/// Note that the deserializer is only implemented for (Sha256dHash, ChannelManager), which
+/// Note that the deserializer is only implemented for (Option<BlockHash>, ChannelManager), which
/// tells you the last block hash which was block_connect()ed. You MUST rescan any blocks along
/// the "reorg path" (ie call block_disconnected() until you get to a common block and then call
/// block_connected() to step towards your best block) upon deserialization before using the
/// At a high-level, the process for deserializing a ChannelManager and resuming normal operation
/// is:
/// 1) Deserialize all stored ChannelMonitors.
-/// 2) Deserialize the ChannelManager by filling in this struct and calling <(Sha256dHash,
+/// 2) Deserialize the ChannelManager by filling in this struct and calling <(Option<BlockHash>,
/// ChannelManager)>::read(reader, args).
/// This may result in closing some Channels if the ChannelMonitor is newer than the stored
/// ChannelManager state to ensure no loss of funds. Thus, transactions may be broadcasted.