[C#] Update auto-generated C# bindings
[ldk-java] / c_sharp / src / org / ldk / structs / MultiThreadedScoreLockWrite.cs
1 using org.ldk.impl;
2 using org.ldk.enums;
3 using org.ldk.util;
4 using System;
5
6 namespace org { namespace ldk { namespace structs {
7
8
9 /**
10  * A locked `MultiThreadedLockableScore`.
11  */
12 public class MultiThreadedScoreLockWrite : CommonBase {
13         internal MultiThreadedScoreLockWrite(object _dummy, long ptr) : base(ptr) { }
14         ~MultiThreadedScoreLockWrite() {
15                 if (ptr != 0) { bindings.MultiThreadedScoreLockWrite_free(ptr); }
16         }
17
18         /**
19          * Serialize the MultiThreadedScoreLockWrite object into a byte array which can be read by MultiThreadedScoreLockWrite_read
20          */
21         public byte[] write() {
22                 long ret = bindings.MultiThreadedScoreLockWrite_write(this.ptr);
23                 GC.KeepAlive(this);
24                 if (ret >= 0 && ret <= 4096) { return null; }
25                 byte[] ret_conv = InternalUtils.decodeUint8Array(ret);
26                 return ret_conv;
27         }
28
29         /**
30          * Constructs a new ScoreUpdate which calls the relevant methods on this_arg.
31          * This copies the `inner` pointer in this_arg and thus the returned ScoreUpdate must be freed before this_arg is
32          */
33         public ScoreUpdate as_ScoreUpdate() {
34                 long ret = bindings.MultiThreadedScoreLockWrite_as_ScoreUpdate(this.ptr);
35                 GC.KeepAlive(this);
36                 if (ret >= 0 && ret <= 4096) { return null; }
37                 ScoreUpdate ret_hu_conv = new ScoreUpdate(null, ret);
38                 if (ret_hu_conv != null) { ret_hu_conv.ptrs_to.AddLast(this); };
39                 return ret_hu_conv;
40         }
41
42 }
43 } } }